Parallels desktop 14 directx 1111/11/2022 ![]() PARALLELS DESKTOP 14 DIRECTX 11 HOW TOHow to create an index buffer enabling the vertex shader to walk the order of vertices in a mesh. How to create a simple list of mesh vertices for processing by the GPU. How to create a Direct3D device abstraction and an immediate context for drawing. ![]() How To: Create a Device and Immediate Context How to create the swap chain used to draw pixels to a region of the screen. For info about new features in Visual Studio, see Product Highlights for Visual Studio 2013.Ĭontains guidance for devs who want to bring their DirectX projects into Microsoft Visual Studio.Ī sample that demonstrates custom video rendering with Direct3D.Ĭovers the basic Direct3D 11 graphics pipeline.Ĭovers the Direct3D rendering models, components, shaders and API call flow.Ĭovers Direct3D "resources", such as buffers and other GPU resource types.Ĭovers Direct3D multi-shader instancing and effects. For a tour of Visual Studio, see Develop Windows Store apps using Visual Studio 2012. You must have Visual Studio Express 2013 for Windows Desktop to create Windows Store games. The programming guide contains information about how to use the Microsoft Direct3D 11 programmable pipeline to create realtime 3D graphics for desktop applications.ĭocumentation for tools used to support DirectX development.Ī breakdown of all the features added in the most recent versions of DirectX and Direct3D (currently 11.2). This section demonstrates how to use the Microsoft Direct3D 11 API to accomplish several common tasks. Get the code for a basic DirectX rendering framework. Review the steps you must take to begin developing a game using DirectX and C++. Use this basic tutorial to get started with DirectX app development, then use the roadmap to continue exploring DirectX. TopicĬreate your first Windows app using DirectX ![]() Setting up your DirectX project, acclimating yourself to Windows, and sample applications. This is not a comprehensive list of all of the features or available resources. Here are key resources to help you get started with using DirectX and C++ to develop graphics-intensive Desktop apps, such as games. ![]()
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